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RULES·WHITE DWARF 341

Stem the Tide

May 2008·p. 34

THE SHORT VERSION

A thousand-point High Elf garrison confronts Daemons pouring through a broken coastal waystone. The Daemons must move several substantial units through the opposing line and off its deployment edge. Spellcasters near the ruined stone receive compulsory extra magical power, creating both opportunity and risk. Escaping Daemon units can join the next battle freely, while an Elven victory reduces the invaders’ later points allowance.

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Find this article in White Dwarf 341, p. 34.

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