EditorialWD 341 · Inside cover
Grombrindal introduces the simultaneous Daemon releases as an unusual shared project for both major Warhammer settings. Design interviews explain the undertaking, while a Dark Angels battle and an Old World campaign demonstrate the armies in action. The rest of the issue continues the Middle-earth allies tactica, develops a characterful undead collection and examines exceptional painted models. The introduction balances the month’s daemonic invasion with practical collecting and painting projects.
Warhammer 40,000Warhammer Fantasy BattlesChaos Daemons
TacticsWD 341 · p. 65
Christian Byrne reviews the battle’s decisions, arguing that eliminating the Screamers could have preserved the Land Raider and kept its Terminators involved. He recommends cover for arriving Daemons and proposes an allied Inquisitor unit as an Imperial response. Mystics permit fire at nearby deep-striking enemies, while gun-servitors, a Hierophant and protective equipment support that role. The example makes a specialised counter available without replacing the army’s ordinary strengths.
Warhammer 40,000Daemonhunters
TacticsWD 341 · pp. 66–73
Mat Ward turns from Good’s specialists to the tools an Evil alliance can use: brutal monsters, disruptive spirits and inexpensive hordes. He compares candidate units and their weaknesses, then shows how each role can reinforce the others. Cheap troops provide the numbers to protect fragile spellcasters and keep dangerous heroes occupied while monsters strike. A combined Moria, Corsair and Ringwraith army demonstrates that the tactical mixture can still have a coherent narrative.
Middle-earth Strategy Battle GameMoria