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RULES·WHITE DWARF 340

The Battle of Wolf Gate

April 2008·pp. 22–23

THE SHORT VERSION

The siege scenario adds three contested objectives, a powerful but dangerous Bright Wizard tower and a relentless Orc siege engine. Big Gork can be damaged only through limited attacks and determines the battle’s ending when it reaches the wall. A special Shaman ritual unleashes destructive magic at personal risk, while scheduled reinforcements and randomly assigned Giants complicate the struggle. These dramatic additions show how a few thematic rules can give a massive battle a clear central story.

Back to the original

Find this article in White Dwarf 340, pp. 22–23.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.