EditorialWD 339 · Inside cover
Grombrindal introduces a month devoted to the renewed Vampire Counts and promises investigations of their rules and visual identity. Their invasion supplies the narrative battle against the Empire, while other features revisit the earliest Warhammer 40,000 scenario and explore fast vehicles. The introduction also points Middle-earth collectors towards upgraded Mûmakil and the Studio’s Elf collection, maintaining its Dwarfen suspicion of both undead ambition and elegant pointy ears.
Warhammer Fantasy BattlesWarhammer 40,000Vampire Counts
ModellingWD 339 · pp. 74–81
Chad Mierzwa builds two distinct Mûmakil to represent new Harad upgrades. A Far Harad beast receives wooden tusk weapons and a wart-covered hide, while its Haradrim counterpart carries a studded control harness and chains. Seam repair restores the skin texture before painting, and broad red markings with dark sigils turn the enormous heads into focal points. A small grappling-hook construction also shows how to make rappelling lines for the howdah.
Middle-earth Strategy Battle GameHarad16 paint colours
PaintingWD 339 · pp. 78–79
A layered grey hide receives a warmer earth-grey drybrush on prominent areas before the warpaint is added. Opaque red markings make the vast face readable, with black sigils following the eyelid and other contours. Brown-to-ivory tusks and spikes contrast with the skin, while muted howdah colours reinforce the Mahûd model’s rustic appearance. Painting the entire hide first leaves freedom to adjust the position of the markings.
Middle-earth Strategy Battle GameFar Harad11 paint colours