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RULES·WHITE DWARF 336

Alternative Campaign Rules

December 2007·p. 47

THE SHORT VERSION

Optional faction bonuses make Isengard better at scouting, Rohan faster on the march, Mordor richer and Gondor more likely to act first. Further suggestions expand the map and participants, vary resources between prosperous and desolate regions, or select scenarios appropriate to a stronghold. A less final defeat system replaces immediate annihilation with lost points and a dangerous retreat, allowing longer-lived armies and a more detailed campaign narrative.

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Find this article in White Dwarf 336, p. 47.

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