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RULES·WHITE DWARF 335

Scenario 1: The 13th Parallel

November 2007·pp. 78–79

THE SHORT VERSION

A five-thousand-point Imperial defence faces seven thousand points of Chaos across a broad street on a six-by-eight-foot city battlefield. Fortified ruins and prepared Imperial stratagems offset the attackers’ greater numbers, while all six objectives stand on the defended side. Both armies deploy within fixed time limits, Chaos attacks first and neither keeps reserves. Winning this opening struggle grants either Ambush or Flank March in the next battle, making the cost of holding the line matter beyond this game.

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Find this article in White Dwarf 335, pp. 78–79.

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