EditorialWD 335 · Inside cover
Grombrindal grudgingly admires the High Elves’ shining ranks while recording their author as another Elf-friend in his book of grudges. The new army book, chariot, heroes and dragon lead the issue, with a city campaign and Baneblade workshop extending Apocalypse coverage. Middle-earth monsters provide a final threat, making the editorial’s tour of the contents a characterful exchange between Dwarven pride and the appeal of impressive new armies.
Warhammer Fantasy BattlesWarhammer 40,000High Elves
CommunityWD 335 · p. 24
The handheld strategy preview follows Ultramarines fighting Chaos through fifteen linked missions on Nintendo DS and PSP. Turn-based combat uses destructible three-dimensional battlefields and recognisable weapons from bolters to power fists. Multiplayer maps support opposing or cooperative groups, with selectable loyalist Chapters and Chaos Legions. The feature translates the setting’s small-unit warfare into a portable game with local and networked play.
Warhammer 40,000Ultramarines
TacticsWD 335 · pp. 80–85
Mat Ward organises monster play around reaching combat, crushing suitable warriors and managing unreliable Courage. Trolls, Dragons, Demons, giant spiders and Mûmakil each offer a different balance of force, speed and resilience, while Ents provide a powerful option for Good armies. The guide repeatedly relates the large creature to its supporting troops and heroes, warning that impressive profiles can still be undermined by missile fire, spells, poor positioning or the wrong duel.
Middle-earth Strategy Battle GameMordor