AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

TACTICS·WHITE DWARF 333

The Lores of Magic

September 2007·pp. 84–85

THE SHORT VERSION

Eight Studio gamers explain what they value in the rulebook’s magical disciplines. Movement tricks make Shadow dangerous, Metal punishes armour and Fire offers straightforward damage, while Death combines attacks with morale pressure. Heavens, Life, Beasts and Light each supply different mixtures of protection, disruption and combat support. The examples connect specific spells to tactical tasks, encouraging players to choose a Lore that complements their force and the enemy they expect to meet.

Back to the original

Find this article in White Dwarf 333, pp. 84–85.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.