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CAMPAIGN·WHITE DWARF 333

The Idol of Gork

September 2007·pp. 68–69

THE SHORT VERSION

Grotfang’s Iron Claw tribe attempts to recover lands seized by Rutgar of Wissenland in a two-player campaign drawn from the earlier Idol of Gork setting. Each side commands four differently sized forces, with its leading army initially waiting for reinforcements. Capturing the Orc idols, using Goblin schemes in forests and exploiting Konrad’s fast raiders give particular formations distinct jobs. Victory requires both defeating the enemy commander and taking his stronghold, making manoeuvre and settlement control equally important.

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Find this article in White Dwarf 333, pp. 68–69.

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