TacticsWD 329 · pp. 32–33
Adam Troke expands the Dwarf battlehost into a near-thousand-point force led by Durin and Mardin. A compact armoured centre advances under banner support, Rangers secure the flanks and a ballista group attacks suitable targets from range. The guide discusses alternative expansions and the value of protecting the artillery with a captain, while Mat Ward advises opponents to isolate and surround Dwarves instead of relying on ineffective long-range fire.
Middle-earth Strategy Battle GameKhazad-dûm
TacticsWD 329 · pp. 46–47
Alessio’s six-hundred-point Moria force distributes Might among several heroes and relies on shamans, trolls and bats to keep the goblin horde effective. Adam’s revised Dwarf force reduces artillery and adds Rangers and Iron Guard so more of its strength can reach the fighting. Together the rosters translate the battle report’s lessons into alternatives for ordinary matched games, especially the need to support powerful models and select artillery targets realistically.
Middle-earth Strategy Battle GameMoria
TacticsWD 329 · pp. 54–55
The sample force uses an Orc general and battle standard to steady a central line of Black Orcs and Boyz. Fanatic-carrying Night Goblins screen the advance, Spider Riders exploit difficult ground and a chariot supports selective attacks. The guide highlights the army’s lack of wizards and explains how a protective banner helps compensate, while leaving room to expand the boxed collection into a larger horde.
Warhammer Fantasy BattlesOrcs & Goblins