AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

TACTICS·WHITE DWARF 328

Strike and Withdraw

April 2007·pp. 28–29

THE SHORT VERSION

Phil Kelly’s 2,000-point example force places Harlequins among several units able to strike hard and escape a counterattack. Psychic support improves their chances, mobile troops handle lighter enemies and heavy weapons remove tanks that threaten the infantry. The central decision is when to withdraw: escaping immediately can preserve a threatened unit, while remaining until the enemy turn permits a fresh charge with its bonuses.

Back to the original

Find this article in White Dwarf 328, pp. 28–29.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.