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RULES·WHITE DWARF 328

Scenario 4: Capture the Dwarf

April 2007·pp. 68–69

THE SHORT VERSION

Three-thousand-point armies converge on a central hill where a maddened Dwarf is restrained by his kin. The Empire may include Dwarf allies, while the greenskins must bring Durkol and Black Orcs. An uncertain ending prevents a perfectly timed final rush, and the nearest eligible unit wins control of the prisoner. Earlier campaign victories therefore matter by improving the forces available for this decisive objective battle.

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Find this article in White Dwarf 328, pp. 68–69.

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