RulesWD 325 · pp. 17–27
Adam Troke explores the new Empire book with contributions from John Blanche and Gav Thorpe, stressing a realm sustained by ordinary people amid dangerous supernatural surroundings. A fuller history and provincial background accompany a more flexible army list, including characters such as Karl Franz, unrestricted Greatswords and options for religious armies. The review compares leaders, State Troops, cavalry and experimental artillery while showing the richly detailed new plastic kits.
Warhammer Fantasy BattlesThe Empire
LoreWD 325 · pp. 48–49
Mat Ward traces the ancient Elves’ power and decline from the Second Age through the wars caused by Sauron’s deception. The feature introduces Eregion, Rivendell, the Grey Havens and the House of Finrod as distinct backgrounds for collections. Suggested heraldry is explicitly an interpretation influenced by the films, giving players fitting uniforms without claiming Tolkien supplied definitive colour schemes for every realm.
Middle-earth Strategy Battle GameHigh Elves
TacticsWD 325 · pp. 50–51
The guide explains how Elven archery, high Fight, strong Courage and heavy armour compensate for being outnumbered. Diagrammed formations keep protected spear-armed warriors ahead of archers until the line reverses for melee support, adapting to tougher opponents when necessary. A roughly five-hundred-point sample Grey Havens force places Círdan near the main body, with captains enabling Heroic actions and specialised cohorts supporting each other.
Middle-earth Strategy Battle GameHigh Elves