TacticsWD 325 · pp. 20–21
The character discussion compares the economical Empire General and Captain with the harder-hitting Templar Grand Master, the Arch Lector’s religious support and the increased cost of Wizards. Warrior Priests now extend Hatred against a wider range of enemies, while Engineers bring eccentric devices such as pigeon bombs and mechanical horses. The feature emphasises choosing leadership and support that strengthen the infantry rather than assuming every hero must be a supreme fighter.
Warhammer Fantasy BattlesThe Empire
TacticsWD 325 · pp. 24–25
The Empire’s specialist troops expand an infantry army’s reach through Pistoliers, Outriders, knights and artillery. Pistoliers harass flanks with mobile short-range fire, while Outriders must establish a position before unleashing concentrated repeater-handgun volleys. The discussion also assesses Inner Circle upgrades, the Helstorm’s destructive but unreliable barrage, the Steam Tank’s substantial cost and Flagellants’ refusal to break.
Warhammer Fantasy BattlesThe Empire
LoreWD 325 · pp. 48–49
Mat Ward traces the ancient Elves’ power and decline from the Second Age through the wars caused by Sauron’s deception. The feature introduces Eregion, Rivendell, the Grey Havens and the House of Finrod as distinct backgrounds for collections. Suggested heraldry is explicitly an interpretation influenced by the films, giving players fitting uniforms without claiming Tolkien supplied definitive colour schemes for every realm.
Middle-earth Strategy Battle GameHigh Elves