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MODELLING·WHITE DWARF 321

Modelling Workshop: Ork Town

September 2006·pp. 86–89

THE SHORT VERSION

Jeremy Vetock’s Ork settlement shows how Cities of Death can move beyond Imperial ruins. Simple card shapes become dwellings, workshops and rocket structures through layers of plates, girders and scavenged detail, while spare kit parts supply ammunition dumps and scrap heaps. Different building heights and platforms keep the industrial town useful for play, with a wellhead and a large fuel store giving its apparently chaotic construction a convincing purpose.

Back to the original

Find this article in White Dwarf 321, pp. 86–89.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.