CommunityWD 320 · pp. 24–25
The forthcoming Orcs & Goblins book and miniature range are previewed through returning characters, new Forest Goblin Spider Riders and expanded plastic character options. New rules, spells and magic items are promised to express the greenskins’ unruly character rather than simply repeat the previous army. The feature points ahead to the following book-focused issue, so it provides an announcement and visual introduction rather than the final army rules.
Warhammer Fantasy BattlesOrcs & Goblins
TacticsWD 320 · p. 34
Graham McNeill builds a Rohan force around the speed and impact that made the cinematic charge of the Rohirrim so memorable. Erkenbrand and mounted Royal Guard support the Riders, while a Captain leads a solid infantry body with higher-Fight Royal Guard placed where a tied combat matters. The army is intended to react quickly and combine its mounted and dismounted elements rather than assume every problem can be solved by a lone cavalry charge.
Middle-earth Strategy Battle GameRohan
TacticsWD 320 · p. 35
Mat Ward uses cheaper Uruk-hai Scouts to preserve numbers in an army whose elite troops can consume points rapidly. Shielded warriors lead the advance, a banner supports the attack and crossbows first remove dangerous opponents before joining the fighting if needed. Berserkers are sheltered until the moment of contact, while the Captain reinforces a stalled assault and avoids heroes whose superior abilities would waste him.
Middle-earth Strategy Battle GameIsengard