EditorialWD 320 · Inside cover
Grombrindal welcomes a month offering two complementary ways to play in Middle-earth. Legions of Middle-earth supplies themed armies and competitive battles, while The Two Towers follows the story through prepared encounters and new characters. The same growing collection can therefore support large contests and intimate narrative moments, with a return to the urban struggle for Medusa V elsewhere in the issue.
Middle-earth Strategy Battle GameWarhammer 40,000
Battle reportWD 320 · pp. 39–48
Alessio Cavatore’s Gondorians meet Graham McNeill’s Cirith Ungol army in a 750-point contest for four buildings. Good’s shooting wounds Shelob and eventually kills the Troll, while a long cavalry stand-off and a grinding infantry fight delay both players’ progress. The decisive move comes when two Knights slip towards an inadequately guarded forge as Evil breaks and its occupants flee. Alessio takes the victory, with both players recognising that excessive caution and diverted monsters had made the result much closer than the final objectives suggested.
Middle-earth Strategy Battle GameGondor
LoreWD 320 · pp. 88–91
The Rangers are explored as Eldar who seek freedom from the discipline of Craftworld life, accepting danger and isolation on the Path of the Outcast. An Imperial dossier studies their weapons, armour and camouflage through a mixture of grudging technical recognition and institutional prejudice. Examples from Biel-tan, Saim-Hann, Alaitoc and Telennar then show how independent wanderers return to serve their homes as scouts and ambushers, including operations against the Orks on Medusa V.
Warhammer 40,000Aeldari