Arming for Medusa, Part 3: Waaagh!
August 2006·pp. 99–102
THE SHORT VERSION
Paul Evans gives his Speed Freeks a campaign mission through Mad Mek Git Stix’s scheme to steal the power needed for Nazdreg’s escape. Rather than replace the force with a more obvious infantry army for Cities of Death, he keeps its character and adapts its tools: Deth Koptas bypass crowded terrain and a looted Demolisher threatens buildings and opens routes around Tank Traps. The roster and conversion-rich collection tie that tactical adjustment to a deliberately extravagant Ork story.
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Find this article in White Dwarf 320, pp. 99–102.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.