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RULES·WHITE DWARF 318

Meddle Not in the Affairs of Wizards: Scenario

June 2006·p. 50

THE SHORT VERSION

Three Wizards enter a small Mirkwood battlefield while Castellans approach from the wooded east and Wargs threaten from the west. The scenario specifies deployment, forces and competing victory thresholds: Evil must kill two Wizards before its own force falls too far, while Good must eliminate half the opposition and keep two Wizards alive. The restricted space and separated starting positions turn the meeting into a test of spell timing, protection and escape routes rather than a conventional battle line.

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Find this article in White Dwarf 318, p. 50.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.