EditorialWD 317 · pp. 42–43
Jervis Johnson traces the global summer campaigns back to Ichar IV in 1995, when mailed results, stories and photographs decided whether an Imperial world survived invasion. Internet reporting has made participation easier, but he sees the essential attraction as a shared reason to play and create memorable battles. Medusa V provides the latest opportunity, and Jervis asks participants to contribute narratives and unusual scenarios as well as recording wins and losses.
Warhammer 40,000Warhammer Fantasy Battles
LoreWD 317 · pp. 44–53
Vostroya’s elite Firstborn carry an inherited debt from the Horus Heresy, when the factory world refused to divert workers into soldiers. Guilliman’s settlement binds every family’s eldest son to service, with continuous replacement drafts preserving old regiments and their brotherhood. The feature connects this obligation to hand-crafted weapons, harsh training and stubborn pride, then explores the visual design, Studio painting methods and three ways to represent the regiment in the game.
Warhammer 40,000Imperial Guard23 paint colours
InterviewWD 317 · pp. 48–49
John Blanche explains how eighteenth-century soldiers and Russian Cossacks informed the Firstborn’s archaic appearance. Early sketches emphasise ornate long guns, imposing fur hats, distinctive officers and ritual details rather than centrally standardised equipment. He treats the drawings as prompts for sculptors instead of rigid instructions, explaining why the finished models can differ while retaining the character established by the initial concepts.
Warhammer 40,000Imperial Guard