The Way of the Necrarch
March 2006·pp. 106–109
THE SHORT VERSION
Paul Gayner builds his Necrarch plan around large infantry blocks and a strong magic phase, using expendable summoned Zombies to control the enemy’s movements. Fast and ethereal support units interfere with shooting and protect the slow centre. His converted characters and spectral-looking vehicles give the force a coherent identity as Absolom von Helsnicht’s experiments. Advice against Dwarfs and other Undead acknowledges opponents who undermine fear, replenishment or magical superiority.
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Find this article in White Dwarf 315, pp. 106–109.
The contents page lists this feature at 116; its actual printed range is 106–109.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.