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TACTICS·WHITE DWARF 315

The Necrarch Host: Unit Roles

March 2006·pp. 106–107

THE SHORT VERSION

Skeletons and Zombies form the large centre that protects spellcasters and supplies combat resolution. Ghouls screen and guard flanks, while Dire Wolves and Fell Bats threaten war machines and isolated targets. Wraiths, Wights and Spirit Hosts offer different forms of protection and disruption around the infantry. Paul warns that several expensive options remain difficult for him to use profitably, making this a practical account of his preferred force.

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Find this article in White Dwarf 315, pp. 106–107.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.