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RULES·WHITE DWARF 315

Ill Met by Moonlight

March 2006·p. 85

THE SHORT VERSION

Two armies meet in heavy rain and darkness, beginning the game already Broken. Opponents displace one another’s deployed fighters before play, disrupting the lines and making leadership especially valuable. Short visibility limits charges, shooting and magic, so scattered troops must close before they can act effectively. Victory requires the enemy’s destruction or desertion, with the surviving proportion of the winner determining its scale.

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Find this article in White Dwarf 315, p. 85.

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