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RULES·WHITE DWARF 315

Campaign Sequence, Battles and Territory

March 2006·pp. 82–83

THE SHORT VERSION

Players alternate counter movement after establishing priority, stopping when an enemy force is encountered. Every contingent in a contested hex contributes to the tabletop battle, whose scenario is selected through competing rolls. Major defeat sends a force to a base region and minor defeat permits a nearby withdrawal, but an army without a legal retreat is destroyed. Claiming territory after these movements makes position and escape routes as significant as individual wins.

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Find this article in White Dwarf 315, pp. 82–83.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.