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RULES·WHITE DWARF 315

Scenario: The Gaol

March 2006·p. 66

THE SHORT VERSION

Two warbands fight for loot near a prison whose Warden and inmates take their own turn after both players. The inmates capture incapacitated fighters and drag them toward a master capable of permanently consuming them. Killing the Warden offers extra experience, while remaining in the gaol at the end improves exploration. These rewards encourage players to approach a dangerous neutral force instead of merely avoiding it.

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Find this article in White Dwarf 315, p. 66.

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