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RULES·WHITE DWARF 315

King Alrik Ranulfsson of Karak Hirn

March 2006·p. 104

THE SHORT VERSION

Alrik rides the ancestral shield of Karak Hirn and insists on traditions older than many of its neighbouring holds. His fixed runes combine a chosen grudge, destruction of magical weapons and a challenge that forces enemies to respond. A supporting army favours crossbows and older artillery while avoiding black powder and Gyrocopters. The list advice makes his traditionalism a collecting constraint as well as background.

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Find this article in White Dwarf 315, p. 104.

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