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MODELLING·WHITE DWARF 313

The Ever-Changing Worlds of Tzeentch

January 2006·p. 70

THE SHORT VERSION

Textured wallpaper supplies the cracked surface of a constantly shifting daemon world, with Royal Blue and Ice Blue painted into fissures as electrical energy. A floating monolith replaces an ordinary hill, and a polystyrene pool on a hard base contains Horror figures beneath a Water Effects surface. The examples translate Tzeentch’s unstable geography into recognizable gaming terrain with extraordinary visual treatment.

AT THE PAINTING DESK

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Find this article in White Dwarf 313, p. 70.

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