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RULES·WHITE DWARF 305

The Fall of the North Kingdom

May 2005·pp. 94–105

THE SHORT VERSION

Mat Ward follows Arnor’s division and destruction into the later Rangers’ defence of its scattered inhabitants. Profiles for northern leaders, Elven allies and Angmar’s servants make several periods playable, using converted existing figures and agreed substitutions for troops without a dedicated range.

Revenants, Spectres and Duskwraiths turn terror, Courage and the Witch-king’s influence into distinctive mechanics, while living warriors of Carn Dûm supply organised military strength. Three scenarios recreate Amon Sûl’s fall, Arador’s fatal expedition and an early attack by unquiet spirits, placing the new rules within both conquest and its long aftermath.

EXPLORE RELATED TOPICS

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Find this article in White Dwarf 305, pp. 94–105.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.