AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

RULES·WHITE DWARF 305

Scenario: The Ettenmoors

May 2005·p. 104

THE SHORT VERSION

Arador and six Rangers enter Troll-haunted hills ahead of Arathorn’s possible reinforcements. Their limited starting force must reduce a group of powerful Trolls severely, while Evil must both kill Arador and inflict heavy losses; delayed aid and dense broken terrain give the doomed historical expedition a playable chance to fare differently.

EXPLORE RELATED TOPICS

Back to the original

Find this article in White Dwarf 305, p. 104.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.