CommunityWD 304 · pp. 6–7
Nick converts a mounted good Saruman and Witch Hunter Zealots while Paul Rudge’s growing cavalry points toward a Harad army and a new Mordheim warband. Christian distinguishes quick army painting from experiments on individual figures, and Greg recalls an impromptu Battle Companies alliance whose promising game was interrupted when the studio’s power returned.
Warhammer 40,000Middle-earth Strategy Battle GameWitch Hunters
InterviewWD 304 · pp. 12–21
Guy Haley investigates the company’s change from traditional games and role-playing imports to a business centred on its own miniatures and tabletop worlds. John Stallard emphasises Citadel, Warhammer, focused shops and the appeal of owning a physical army, while the feature follows international growth, boxed games and the development of gaming spaces.
Warhammer Fantasy BattlesWarhammer 40,000
InterviewWD 304 · pp. 12–13
John Stallard identifies the miniatures business, Warhammer and a deliberate focus on the company’s own products as decisive changes. His account connects rapid shop growth, international expansion and the Nottingham facilities to a future ambition for Hobby Centres where people gather to play, treating the tactile pleasure of model armies as the company’s enduring attraction.