Thirty Years of Games Workshop
April 2005·pp. 12–21
THE SHORT VERSION
Guy Haley investigates the company’s change from traditional games and role-playing imports to a business centred on its own miniatures and tabletop worlds. John Stallard emphasises Citadel, Warhammer, focused shops and the appeal of owning a physical army, while the feature follows international growth, boxed games and the development of gaming spaces.
Separate histories survey the principal fantasy and science-fiction games, Middle-earth and the Specialist range. Rick Priestley recalls difficult film-licensing preparations, Jervis Johnson explains ongoing support for supposedly self-contained games, and a final collection of older products and anecdotes shows a much wider catalogue than the contemporary core systems.
EXPLORE RELATED TOPICS
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Find this article in White Dwarf 304, pp. 12–21.
This is a retrospective of the source’s historical account; its chronology is not treated as a current edition assignment.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.