CommunityWD 304 · pp. 6–7
Nick converts a mounted good Saruman and Witch Hunter Zealots while Paul Rudge’s growing cavalry points toward a Harad army and a new Mordheim warband. Christian distinguishes quick army painting from experiments on individual figures, and Greg recalls an impromptu Battle Companies alliance whose promising game was interrupted when the studio’s power returned.
Warhammer 40,000Middle-earth Strategy Battle GameWitch Hunters
InterviewWD 304 · pp. 12–21
Guy Haley investigates the company’s change from traditional games and role-playing imports to a business centred on its own miniatures and tabletop worlds. John Stallard emphasises Citadel, Warhammer, focused shops and the appeal of owning a physical army, while the feature follows international growth, boxed games and the development of gaming spaces.
Warhammer Fantasy BattlesWarhammer 40,000
LoreWD 304 · pp. 16–17
Rogue Trader’s detailed individual-scale game gives way to army-level battles as the retrospective compares successive formats and starter sets. Epic and Space Hulk broaden the setting through very different scales of conflict, with the latter’s Terminators and Genestealers helping establish imagery and background that feed back into the main game.
Warhammer 40,000Space Hulk