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CAMPAIGN·WHITE DWARF 304

Jade Lotus

April 2005·p. 72

THE SHORT VERSION

Pinyo Gulashart’s Escher win a teamed game but do not reach the finale. He identifies overreliance on hired fighters and habits imported from Warhammer 40,000 as lessons learned, ending with a developed gang whose survival and individual histories make future Necromunda games worth pursuing.

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Find this article in White Dwarf 304, p. 72.

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