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RULES·WHITE DWARF 304

The Fell Winter

April 2005·p. 135

THE SHORT VERSION

Six Rangers attempt to kill enough White Wargs crossing the frozen Brandywine to ease the later defence of the Shire. Watchfires make nearby defenders terrifying to animals but can burn out, while the icy river may send moving models sprawling; the vastly outnumbered Good side therefore relies on position, fire and a limited delaying objective rather than complete victory over the pack.

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Find this article in White Dwarf 304, p. 135.

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