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RULES·WHITE DWARF 304

Battle for the Dome

April 2005·pp. 72–73

THE SHORT VERSION

Four gangs deploy into the corners of a densely built battlefield and fight until three have bottled out. Vents and tunnels cannot bypass the opening positions, experience still rewards surviving fighters, and the winner claims rare trade; an accompanying multiplayer adjustment resolves a melee only during turns belonging to fighters actually involved in it.

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Find this article in White Dwarf 304, pp. 72–73.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.