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RULES·WHITE DWARF 304

New Scenario: Death in the Dark

April 2005·pp. 142–143

THE SHORT VERSION

The weaker company attacks a stronger force camped around fires, with wandering sentries and distance-based detection determining when the alarm sounds. Quiet kills can preserve surprise, attackers may release tethered mounts, and restricted shooting range makes darkness consequential; once detected, the raiders retain one initiative advantage before normal play resumes.

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Find this article in White Dwarf 304, pp. 142–143.

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