CommunityWD 303 · pp. 6–7
Small Battle Companies, stubborn Necromunda rivals and new vehicles occupy the team this month. Nick appreciates forces that can grow a few painted models at a time, Greg celebrates an Eldar victory over Tau, Christian expands his mobile Imperators, and Paul Rudge continues converting Haradrim while attributing some successes to his opponents’ dice.
Middle-earth Strategy Battle GameWarhammer 40,000Gondor1 paint colour
CampaignWD 303 · pp. 78–84
Nick Kyme moves the Ironyard campaign into its second three-week phase after HiveNet claims Slum Town and the Phantoms win the Labyrinth. The new Chem Wells and Junkyard offer different rewards, while challenges, temporary alliances and the Enforcers’ intervention turn unequal gang development into a source of grudges and shifting cooperation.
NecromundaVan Saar
RulesWD 303 · p. 79
Two gangs in the same zone can ally against another after notifying the Games Master, while a formal challenge forces a choice between fighting and a temporary Leadership penalty. Accepted challenges award double experience and create lasting hatred for the loser, giving personal rivalries mechanical weight within the controlled campaign structure.
Necromunda