AN INDEPENDENT WARHAMMER REFERENCE ARCHIVE ONLINE // EST. M026

RULES·WHITE DWARF 303

Challenges and Alliances

March 2005·p. 79

THE SHORT VERSION

Two gangs in the same zone can ally against another after notifying the Games Master, while a formal challenge forces a choice between fighting and a temporary Leadership penalty. Accepted challenges award double experience and create lasting hatred for the loser, giving personal rivalries mechanical weight within the controlled campaign structure.

Back to the original

Find this article in White Dwarf 303, p. 79.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.