CommunityWD 303 · pp. 2–5
Phil Kelly previews Tyranid armies built around swarming creatures, numerous monsters or a varied middle ground, explaining the importance of Synapse and coordinated specialisms. Other reports introduce Forge World’s working-detail Bombard, Colin Grayson’s rank-compatible Plague Monks, the Byzantine historical supplement and the new role-playing edition, with specialist-game and art news rounding out the issue.
Warhammer 40,000Warhammer Fantasy BattlesTyranids
CommunityWD 303 · pp. 6–7
Small Battle Companies, stubborn Necromunda rivals and new vehicles occupy the team this month. Nick appreciates forces that can grow a few painted models at a time, Greg celebrates an Eldar victory over Tau, Christian expands his mobile Imperators, and Paul Rudge continues converting Haradrim while attributing some successes to his opponents’ dice.
Middle-earth Strategy Battle GameWarhammer 40,000Gondor1 paint colour
InterviewWD 303 · pp. 16–21
Adam Troke and Mat Ward explain how the Scouring of the Shire supplement makes modest Hobbit courage matter against opponents who would be unremarkable elsewhere in Middle-earth. Its linked campaign draws on the returning Travellers and resistance to Sharkey, while earlier adventures broaden the peaceful-looking setting without turning its inhabitants into conventional warriors.
Middle-earth Strategy Battle GameHobbits