A Tale of Four Gamers
March 2005·pp. 100–103
THE SHORT VERSION
The four collectors increasingly shape their armies through play and personal modelling ambitions. Asger sculpts an unpleasant chariot beast, Dave adds crossbow-armed Orcs and fights Guy’s Greenskins, Paul makes professional Stirland Halberdiers from spare components, and Stephen’s improved magic and war-machine hunting finally reverse his fortunes against the Dwarfs.
AT THE PAINTING DESK
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Find this article in White Dwarf 303, pp. 100–103.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.