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RULES·WHITE DWARF 303

The Game: Ordered Movement

March 2005·p. 114

THE SHORT VERSION

Units move only when successfully ordered, and further orders can move them again while imposing mounting command penalties. Failed orders halt that hero’s command activity, so ambitious concentration must be weighed against scattered formations; combat, pursuit and hero support then allow a single turn to contain a substantial sequence of battlefield action.

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Find this article in White Dwarf 303, p. 114.

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