CommunityWD 303 · pp. 2–5
Phil Kelly previews Tyranid armies built around swarming creatures, numerous monsters or a varied middle ground, explaining the importance of Synapse and coordinated specialisms. Other reports introduce Forge World’s working-detail Bombard, Colin Grayson’s rank-compatible Plague Monks, the Byzantine historical supplement and the new role-playing edition, with specialist-game and art news rounding out the issue.
Warhammer 40,000Warhammer Fantasy BattlesTyranids
TacticsWD 303 · pp. 48–49
Mike combines Rhinos, melta-armed squads and deep-striking Terminators with long-ranged lascannons and a venerable Dreadnought. The plan uses transports to close on the bunkers while supporting weapons suppress exposed targets, placing the decisive emphasis on getting infantry into positions from which it can claim the scenario’s objectives.
Warhammer 40,000Salamanders
TacticsWD 303 · pp. 50–51
Christian relies on heavily upgraded armoured support, two Obliterators and a small number of Marines to defend the bunker complex. He intends deep-striking Obliterators to disrupt the attackers while a hidden Basilisk and durable Vindicator punish concentrations, but the scenario’s reserve rules leave much of that firepower dependent on arrival rolls.
Warhammer 40,000Iron Warriors