CommunityWD 303 · pp. 2–5
Phil Kelly previews Tyranid armies built around swarming creatures, numerous monsters or a varied middle ground, explaining the importance of Synapse and coordinated specialisms. Other reports introduce Forge World’s working-detail Bombard, Colin Grayson’s rank-compatible Plague Monks, the Byzantine historical supplement and the new role-playing edition, with specialist-game and art news rounding out the issue.
Warhammer 40,000Warhammer Fantasy BattlesTyranids
CommunityWD 303 · pp. 6–7
Small Battle Companies, stubborn Necromunda rivals and new vehicles occupy the team this month. Nick appreciates forces that can grow a few painted models at a time, Greg celebrates an Eldar victory over Tau, Christian expands his mobile Imperators, and Paul Rudge continues converting Haradrim while attributing some successes to his opponents’ dice.
Middle-earth Strategy Battle GameWarhammer 40,000Gondor1 paint colour
RulesWD 303 · pp. 22–23
The four returning Hobbits lead militia, archers and Shirriffs against Ruffians, with Sharkey initially absent and casualties replenished through special rules. Victory hinges on Sharkey’s death or the loss of all four Travellers, making careful protection of individual heroes more important than ordinary attrition; hedges, a central road and a barricade shape the opening confrontation.
Middle-earth Strategy Battle GameHobbits