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RULES·WHITE DWARF 303

Feral Ogryns

March 2005·p. 42

THE SHORT VERSION

Feral Ogryns exchange their usual weapons and discipline for primitive close-combat equipment and a more flexible battlefield role. The doctrine allows them as Troops but removes transport and Bone ’ead options; Gabrio Tolentino’s Ogre conversions use tank details, shields, helmets and purity seals to establish an Imperial identity.

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Find this article in White Dwarf 303, p. 42.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.