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RULES·WHITE DWARF 300

The Joust

December 2004·p. 60

THE SHORT VERSION

Two characters settle a challenge before the main battle through repeated passes along a small tilting field. Weapon Skill, Initiative, equipment and a random score determine who strikes first, with victory improving the leader’s next-battle morale effect and defeat leaving an injury rather than automatically killing the challenger.

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Find this article in White Dwarf 300, p. 60.

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