The Illustrated Man
December 2004·pp. 24–30
THE SHORT VERSION
John Blanche discusses the historical and artistic influences behind Games Workshop’s dark worlds, linking their worn, flawed inhabitants to Dickens, Northern European painting and personal visual obsessions. He distinguishes the demands of art direction, concept work and finished painting, while examples from several studio artists show how a shared imagery develops without becoming entirely uniform.
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Find this article in White Dwarf 300, pp. 24–30.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.