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RULES·WHITE DWARF 300

The Grail Quest

December 2004·pp. 73–74

THE SHORT VERSION

Between campaign turns, good and evil alliances send specially assembled forces to hunt monsters whose treasure hoards may conceal the Grail. A neutral Games Master controls the beasts and secretly chooses the true guardian, while possession of the prize can strengthen future armies, improve magic or deny Bretonnians their blessing for the rest of the campaign.

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Find this article in White Dwarf 300, pp. 73–74.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.