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RULES·WHITE DWARF 300

Capture the Grail Chapel

December 2004·pp. 69–70

THE SHORT VERSION

Armies converge on a chapel containing valuable relics, with Bretonnians defending its sanctity and other realms able to plunder its resources. A Hermit Knight protects the doorway, nearby Bretonnian units become Stubborn and an uncertain game length makes the final position of eligible units more important than accumulating casualties.

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Find this article in White Dwarf 300, pp. 69–70.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.