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RULES·WHITE DWARF 300

Dawn Attack

December 2004·p. 119

THE SHORT VERSION

A feigned weakness draws the defending army into a camp before the attackers arrive in two waves from either short edge. First-turn darkness and divided forces complicate the opening, and the annihilation objective rewards both destroyed enemies and the value of friendly scoring units still alive after six turns.

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Find this article in White Dwarf 300, p. 119.

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