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RULES·WHITE DWARF 300

Army-specific Campaign Rules

December 2004·pp. 72–73

THE SHORT VERSION

Local knowledge and cultural ties change how armies operate on the Grismerie map: Bretonnians and Empire troops exploit trade roads, greenskins gain mountain support and High Elves benefit from old fortifications. Additional restrictions on allies and altered terrain generation make the campaign’s geography influence army choices as well as movement.

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Find this article in White Dwarf 300, pp. 72–73.

This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.