War in Middle-earth: Harad
November 2004·pp. 120–121
THE SHORT VERSION
Mat Ward describes Harad through its trade routes, coastal power, ruined former capital and harsh interior rather than treating it as an empty desert. Umbar, Abrakan and the Nafarat each suggest a different setting for games, with optional terrain effects translating unstable sand, oppressive heat and lingering evil into battlefield hazards.
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Find this article in White Dwarf 299, pp. 120–121.
This is an original summary. Refer to your magazine for the complete article, rules, images and painting steps.